

A good way to keep it in mind is to think of ghosts as doorway-high. Ghosts can roughly trigger motion sensors up to this height. Let's take a look at the height a ghost can trigger sensors at: However, the player and the ghost have different activation hitboxes!Ĭlever positioning can allow motion sensors that cannot be triggered by the player, only by the ghost. This Ghost Master walkthrough is divided into 14 total pages.Motion sensors can be triggered by the player and the ghost. Scare away (or drive insane) all of the doctors and complete the level. Ghost Master Walkthrough - Ghost Master 184 Whinnery - she needs to be scared off, too. Now you can focus on your objective - scaring off all the doctors! Ghost Master Walkthrough - Ghost Master 183ĭon't forget Dr. Seth out of commission! Ghost Master Walkthrough - Ghost Master 182 Have Brigit cast Strange Vision so he can see his almost-bride, and set Brigit free! That's the third and final trapped spirit, and also puts Dr. Once all of the nurses are chased off, Dr.

Ghost Master Walkthrough - Ghost Master 181
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Remember, you need him to free Brigit in the basement. Seth Greenwood in a fright, have Fingers cast Unearthly Calm to soothe his nerves. Ghost Master Walkthrough - Ghost Master 180 Ghost Master Walkthrough - Ghost Master 179 Ghost Master Walkthrough - Ghost Master 178ĭaydreamer awakes and salutes you. Fetter Moonscream just outside his door and have her cast Cacophony. To free Daydreamer you need to wake him up. Ghost Master Walkthrough - Ghost Master 177 Once Jimmy has his bunny back, Harriet is set free. Ghost Master Walkthrough - Ghost Master 176 One of the mortals will pick up the bunny and carry it back to Jimmy. Ghost Master Walkthrough - Ghost Master 175 You may also scare Kevin Caulkin, who stole Jimmy Dowd's bunny. Ghost Master Walkthrough - Ghost Master 174 Once you chase off all three Ghostbreakers you can resume haunting the hospital's nurses. Ghost Master Walkthrough - Ghost Master 173 The Ghostbreakers are big scaredy cats once you get them running. Ghost Master Walkthrough - Ghost Master 172 Bench threatened spirits as soon as you can to keep them safe. Team up your easily-fettered ghosts and keep moving them as the Ghostbreakers move about. Ghost Master Walkthrough - Ghost Master 171įocus on terrorizing the Ghostbreakers. You'll have to scare them all away! Ghost Master Walkthrough - Ghost Master 170Īs soon as the first mortal is sent fleeing from the hospital, a trio of Ghostbreakers arrive. Whinnery with all those nurses to romance. Seth isn't going to pay any attention to the homely Dr. Ghost Master Walkthrough - Ghost Master 169īut Dr. Whinnery is oddly planted in her chair in the same room as Brigit. Ghost Master Walkthrough - Ghost Master 168 Seth can be seen romancing the nurses of Gravenville hospital. Ghost Master Walkthrough - Ghost Master 167ĭr. Ghost Master Walkthrough - Ghost Master 166Ī scan of the bios reveals Dr.

Ghost Master Walkthrough - Ghost Master 165īrigit was left standing at the altar and seeks vengeance on her philandering fiance. On the bottom level you'll find the scenario's third and final trapped spirit, Brigit. Ghost Master Walkthrough - Ghost Master 164 Harriet reveals that the child is crying because he misses his stolen stuffed rabbit. Ghost Master Walkthrough - Ghost Master 163 Ghost Master Walkthrough - Ghost Master 162įettered to a tearful child is this spirit, Harriet. Ghost Master Walkthrough - Ghost Master 161ĭaydreamer is asleep and doesn't have much to say. There are three trapped spirits in this scenario. Ghost Master Walkthrough - Ghost Master 160 The Gravenville Hospital plays victim to your haunting prowess this time around. Phantom of the Operating Room Ghost Master Walkthrough - Ghost Master 159 You can jump to nearby pages of the game using the links above.
